When used in Max Payne 3's new multiplayer mode, Bullet Time works off of line of sight with other players.
Max Payne 3 multiplayer Burst Main article: Bullet Time (burst)īullet Time appears in the Max Payne 3 Multiplayer as one of the premiere bursts. The reloading trick is essential for weapons with a small ammo capacity such as the sawed-off shotgun, or weapons that may otherwise take a long time to reload, such as the pump-action shotgun. When the hourglass is yellow, the camera will follow Payne as he does it. This decreases reload time to near-zero, and allows him to dodge incoming fire. In Max Payne 2, when Max reloads in Bullet Time, he will use a stylish reloading trick by spinning around in a circle. If Max succeeds in killing the enemy who dealt the felling shot, Max will recover, but all of his Adrenaline and 1 of his painkillers will be taken as consequence.
When Max enters Last Man Standing, he will automatically enter Bullet Time, giving him several seconds in real time to take out an enemy to prevent his death. Adrenaline is also gained when Max is attacked and takes damage, and it's even possible to slowly charge up Adrenaline when attacked while hiding behind cover. In Max Payne 3, Bullet Time is charged through injuring and killing enemies, with more elaborate kills reaping greater rewards. This gives Max an even larger advantage over his enemies.īullet time in Max Payne 3, notice how the screen flashes with light Additionally, if Max takes out several enemies at once while in Bullet Time, the hourglass will turn yellow, causing Max to move faster while simultaneously making time flow even slower. In Max Payne 2: The Fall of Max Payne, Bullet Time also regenerates slowly when it is not in use. When Max takes out an enemy with a headshot, he will replenish a little more Bullet Time. In Max Payne, the only way to regenerate Bullet Time is through killing enemies. The key feature of Bullet Time is allowing the player the opportunity to see incoming bullets and avoid them, as well as making precise shots even while targets are in motion. When activated, Bullet Time instantly slows down effects in the world character movement, sounds, debris and water effects, and most importantly bullets. Bullet Time runs on a limited resource of "Adrenaline." The player can see how much they have left in the hourglass-shaped meter (or vertical bar in the third installment) in the bottom corner of the screen.